AI asset forge for game devs

Prompt in. Game‑ready mesh out.

Forja3D turns text or reference images into textured, optimised 3D models — with real polycount control, PBR maps, auto-rig and export presets for your engine. Plus voices, sound effects, music, images and video for the same game.

Free plan: 50 credits/month, no card. A model costs 10 credits.

PROMPT> glowing mana cryst
STYLIZED▲ 1.8k trisPBR · GLB
drag to orbit
Exports tuned forUnityUnrealGodotRobloxBlender
Built for pipelines, not demos

Everything between “cool idea” and “imported in the engine”.

Text, image or multi-view

Describe it, drop a concept sketch, or feed front/back/side views for tighter silhouettes.

Game art styles

Realistic, hand-painted, low-poly, voxel, cartoon and sci-fi PBR — consistent across a whole asset set.

Polycount you choose

500 to 50k tris targets, quad remesh, LOD0–LOD3, pivot at the base, metres, Y-up.

PBR textures

Base color, normal and ORM maps at 512 to 4K. Inspect every channel in the browser.

Auto-rig + animations

Humanoid skeleton + walk and run clips, ready for retargeting.

Export presets

GLB, FBX, OBJ and USDZ with Unity, Unreal, Godot, Roblox and Blender axis/scale presets.

New · Audio

Audio for your game

Voices, sound effects and music loops from a text prompt — in the same credits, ready to drop into Unity, Unreal or Godot.

Character voices

Pick from 20 expressive voices or design one from a description (“old dwarf blacksmith, raspy voice”). Portuguese, English and 6 more languages, with emotions.

Sound effects in batches

Describe the sound and get up to 4 variations at once — footsteps, hits, UI chimes — trimmed and normalised. Seamless loops for ambiences.

Music loops

Instrumental tracks for menus, villages and boss fights, with a crossfaded loop so they play forever without a click. WAV, OGG and MP3.

Try the audio generator

How it works

Three steps from prompt to prefab.

  1. 01

    Describe

    Write a prompt or upload references. Pick style, polycount and texture size — the credit cost updates live.

  2. 02

    Forge

    The mesh is generated, cleaned, decimated, textured and baked. Watch the job progress in real time.

  3. 03

    Ship

    Inspect wireframe and PBR channels, then download for your engine or pull it from the Blender, Unity and Godot plugins.

Respect the triangle budget

Every asset is decimated to the target you choose, with LODs generated automatically. No 2-million-triangle surprises.

500
mobile
2k
mobile+
10k
PC/console prop
50k
hero asset
Pricing

Pay for what you forge.

Prepaid credits, no surprise bills. Start free.

Free

$0/mo

50 credits / month

Creator

$12/mo

600 credits / month

Pro

$29/mo

2,000 credits / month

Questions

Who owns the generated assets?

On paid plans you own your assets and can use them commercially. Free-plan assets are released under CC BY 4.0 with attribution to Forja3D.

Which formats and engines are supported?

GLB (default), FBX, OBJ + MTL and USDZ, with presets for Unity, Unreal, Godot, Roblox and Blender that fix scale, axes and triangle limits.

How do credits work?

A text or image generation costs 10 credits (mesh + 1K texture). Extras such as 2K/4K textures, remesh or rig (55 credits, Pro+) add to it. Failed or canceled jobs are refunded automatically.

Can I automate it?

Yes. Every plan, including Free, gets API keys for the REST API, the JavaScript SDK and the Blender, Unity and Godot plugins. Plans differ in parallel jobs and rate limits; webhooks are Studio-only.

Which AI models do you use?

Only models whose licenses allow commercial use. We route each job to the best available provider and post-process every mesh ourselves.

Your next prop is one prompt away.

50 free credits every month. No card required.

Start forging